Friday 30 October 2009

Finished About Me Poster + Analysis



Futurism, technology, inner and outer space, sound, noise, clarity, abstraction, pop, Adobe, nature, city, ego, perseverance through confusion.
I understand that the project is introducing us to new tools and software, but i found defining myself through material objects to be just a bit dirty. Redeeming features were being able to use a camera, adding at least one level of filtration between me and this acute, difficult subject, using CS4 and applying compositional values learned throughout foundation to present day.....

xx

Analysis after Hand in date.


Comments:
Images organized and integrated.
Contrast and colour used to place more emphasis on certain images.
Love of the abstract and sublime, science and other universes.
Clean, neat, clever use of space.
Hinting at golden age cinema.
Music, album art, space.

My Poster appears to have fulfilled the brief. The comments received indicate that the objects i chose, and the collation of them, have managed to emit the right sort of information defining aspects of my world. However the poster is missing key things that i neglected to think about at the time. The idea of a dreamer, spirituality + consciousness and altered states, electronic / abstract music - dancing - an idea of the infinite, minimalism...
I feel that i took the brief far to literally. Thinking time was reduced due to an inability to digest the brief and think laterally. Also having material objects that convey the right message and also have good aesthetic and compositional values is almost none existent. I.e. How do you convey spirituality without defining yourself as one thing or another. Eastern traditions = buddah, dali lama..., Cristian values = jesus, cross, wreath.... Either way, the signal is confused or too specific. I wanted to leave this sort of thing alone as it would project things i don't want to project.

x

Wednesday 28 October 2009

About Me Poster demo

Rough mock ups in Photoshop.



Having just received CS4 through the post, hurriedly installed everything late wednesday evening and i wanted to have a play. I picked up some free, hi-res images of some sample cd i found and entered a session of patience. After a few minutes re-adjusting to Photoshop, these mock ups formulated, trialing some abstractions from the recording studio and those free images i mentoned before.


With a free day tomorrow i hope, with no distractions to sit with my new adobe toys and complete this project.

Tuesday 27 October 2009

Poster Research - Futurism and technology

Futurism....



Futurism vs technology



Futurism as a coherent and organized artistic movement is now regarded as extinct, having died out in 1944 with the death of its leader Marinetti, and Futurism was, like science fiction, in part overtaken by 'the future'.

The ideals of futurism remain as significant components of modern Western culture; the emphasis on youth, speed, power and technology finding expression in much of modern commercial cinema and culture. Ridley Scott consciously evoked the designs of Sant'Elia in Blade Runner. Echoes of Marinetti's thought, especially his "dreamt-of metallization of the human body", are still strongly prevalent in Japanese culture, and surface in manga/anime and the works of artists such as Shinya Tsukamoto, director of the "Tetsuo" (lit. "Ironman") films; Marinetti's legacy is also obvious in philosophical ingredients of transhumanism, especially in Europe.

David Daniels - Macro photography



Macro photography is close-up photography. The classical definition is that the image projected on the "film plane," is close to the same size as the subject. On 35 mm film the lens is typically optimized to focus sharply on a small area approaching the size of the film frame. Most 35mm format macro lenses achieve at least 1:2, the image on the film is 1/2 the size of the object being photographed. Many 35mm macro lenses are 1:1, meaning the image on the film is the same size as the object being photographed.

Issues - consistant lighting
- Depth of field

Poster Research - Andreas Gursky

ANDREAS GURSKY





Before the 1990s, Gursky did not digitally manipulate his images. In the years since, Gursky has been frank about his reliance on computers to edit and enhance his pictures, creating an art of spaces larger than the subjects photographed.

"The first time I saw photographs by Andreas Gursky...I had the disorienting sensation that something was happening—happening to me, I suppose, although it felt more generalized than that. Gursky's huge, panoramic color prints—some of them up to six feet high by ten feet long—had the presence, the formal power, and in several cases the majestic aura of nineteenth-century landscape paintings, without losing any of their meticulously detailed immediacy as photographs. Their subject matter was the contemporary world, seen dispassionately and from a distance."

Wednesday 21 October 2009

3) Global Practice industry leaders

1) Pixar Animation Studios - is a CGI animation production company based in Emeryville, California. It is one of the most critically acclaimed film studios of all time. It is best known for its CGI-animated feature films which are created with PhotoRealistic RenderMan, its own implementation of the industry-standard Renderman image-rendering API used to generate high-quality images.

Pixar started in 1979 as the Graphics Group, a part of the Computer Division of Lucasfilm before it was bought by Apple co-founder Steve Jobs in 1986. The Walt Disney Company bought Pixar in 2006.

Pixar has made 10 feature films
Toy Story in 1995
A Bug's Life in 1998
Toy Story 2 in 1999
Monsters, Inc. in 2001
Finding Nemo in 2003 (which is, to date, the most commercially successful Pixar film, grossing over $800 million worldwide)
The Incredibles in 2004
Cars in 2006
Ratatouille in 2007
WALL-E in 2008
Up in 2009 (the first Pixar film presented in Disney Digital 3-D).
Pixar's eleventh film, Toy Story 3, is scheduled for release on June 18, 2010.

2) Nikon Corperation - is a multinational corporation headquartered in Tokyo, specializing in optics and imaging. Its products include cameras, binoculars, microscopes, measurement instruments, and the steppers used in the photolithography steps of semiconductor fabrication, of which it is the world's second largest manufacturer.

Among its famous products are Nikkor imaging lenses (for F-mount cameras, large format photography, photographic enlargers, and other applications), the Nikon F-series of 135 film SLR cameras, the Nikon D-series of digital SLR cameras, the Coolpix series of compact digital cameras, and the Nikonos series of underwater film cameras. Nikon's main competitors in camera and lens manufacturing include Canon, Casio, Kodak, Sony, Pentax, Panasonic, Fujifilm and Olympus.

Founded in 1917 as Nippon Kōgaku Kōgyō Kabushikigaisha ("Japan Optical Industries Corporation"), the company was renamed Nikon Corporation, after its cameras, in 1988. Nikon is one of the companies of the Mitsubishi Group. The name Nikon, which dates from 1946, is a merging of Nippon Kōgaku ("Japan Optical") and an imitation of Zeiss Ikon.

Philosophy - Terence Mckenna



This is a great introduction to an academic thinker that was a scientific rationalist turned spiritualist through the use and investigation of psychedelics. His voice is hypnotic and full of charisma. He practices shamanic principles and interests lay in the east.
Unfortunately the man passed on a few years ago but his lectures and books influenced many people and he pushed the envelope thinking and what it is to be a human, alive, alone in the infinite abyss of mind.
Many of his other lectures are up on youTube, such as
Seeking the stone - a general outlook on His methods and rational in thinking
Psychedelics in the age of intelligent machines
Culture is not your friend
Talks on DMT

A very interesting man and worth any creative minds attention

Ryoji Ikeda live - Japanese audio visual artist

Ryoji Ikeda



Perfect comprehension of minimalism. His dvd/album is beyond impressive and he has such a clinical approach.

www.ryojiikeda.com/

Philosophy - Daniel Pinchbeck - Author



"One must explore deep and believe the incredible to find the new particles of truth floating in an ocean of insignificance."
- Joseph Conrad

"The reader, the thinker, the flaneur, are types of illuminati just as much as the opium eater, the dreamer, the ecstatic. … Not to mention that most terrible drug - ourselves - which we take in solitude."
- Walter Benjamin


Breaking op the head includes a cultural history of psychedelic use, philosophical and critical perspectives on shamanism, and personal explorations, ranging from transcendent to terrifying.

While researching, he visited shamans in West Africa, Mexico, and the Ecuadorean Amazon - not to mention the fabulous neo-shamanic Burning Man festival in the Nevada desert. In Gabon, a small country on the Equator, he goes through a Bwiti initiation, eating iboga, a psychedelic rootbark inducing a trance that lasts for thirty hours. The bark powder temporarily releases the soul from the body, allowing the initiate entry into the African spiritual cosmos, where he is shown the outline of his fate.

Some of the Bwiti call this ceremony, "breaking open the head."



His 2nd book 2012, explores the idea of doomsday prophesied by the Mayans. He closely follows and analysis his journey to piece together a brilliantly convincing meta-physical puzzle that is rooted in shamanism and the prophecies of this super culture that's intelligence and understanding of the cosmos far surpassed that of our scientific approach today.

His style and ideas flow naturally and i find his journey fascinating. He has a blog set up with reality sandwich that is well worth following.

Reality Sandwich

http://www.realitysandwich.com

This is an amazing website. Interesting for philosophy, arts, physics v.s. metaphysics, creativity and progressive ideas about reality.

2) Companies that are Interesting to me

Motionographer seeks to be a source of inspiration for filmmakers, animators and designers by sharing:

* outstanding work from studios, freelancers and students
* feature stories that give readers a closer look at influential studios and individuals
* commentary that sparks discussion or introspection about the creative process
* miscellaneous items that Motionographer contributors find interesting

The site is a hub for digital astronauts and creative lens types, and is filled with top 10 lists of companies within sectors of creative industries, tutorials across a multitude of software and applications, forums and blogs to share and question, as well as a clear, defined, positive philosophy and ethos that is socially acceptable.
The site it self is clean and easy to use, seemingly with functionality and ergonomics working in harmony with aesthetical prowess. A really useful and interesting website.
www.motionographer.com


Eye Supply - VJ Collective

Eyesupply vj collective was founded in May 2003 and consists of 5 designers, each with different backgrounds. Ranging from industrial, web and motion design to animation and art.

Their style can be described as being abstract, animated, rhythmic and vivid. In the past few years they performed at over 200 events like: Armin Only, Roskilde (DK), Recharge Revalation Global Gathering (MY), Nature One (DE), Lowlands, Awakenings, Extrema Outdoor and Mysteryland.

Apart from its visual performances, the collective is also involved in producing musicvideos, commercials and other video and motiondesign productions.

Furthermore they also give vj workshops and together with Studio Angelique they supply provisions of information at various seminars like Amsterdam Dance Event and Noorderslag.
www.eyesupply.tv

Eye Fatique - Live VJ Collective - Berlin

Music is a generator of energy and emotions to support this generator is our task...
Started 2005 in Rostock.
Work your eyes watching (like work your muscles dancing)
Their visuals are about mixing up a synergy of sound and picture. like one and one makes a better one. So working with sound as the sound works with them, like it makes the finger press the right button at the right time, feeds in the best bomb for the bass. They want to enhance the experience of music by picturing the sound. support, respect, multiply.
monotony is boring and so with eye fatigue no show is like the next. thousands of possibilities lie in the mix and remix of their compositions which they create with graphics, typography, illustrations and video. They bring our material together live on stage, and they dont - for reasons of creativity - work with technical beat synchronisation tools. They build our films along the tracks of rhythm naturally.
www.eyefatigue.de

The Hype Machine

To put it simply, the Hype Machine keeps track of what music bloggers write about. They handpick a set of quality music blogs and then present what they discuss for easy analysis, consumption and discovery. This way, peoples odds of stumbling into good music or blogs are high.
They offer a few ways to explore the music that flows through their site:

* Latest: What's going on right now in the blogosphere.
* Popular: The most popular artists, searches and blogs on the internet right now.
* Twitter: Interactive music chart of songs being posted on Twitter.
* Radio: An eclectic non-stop radio stream of blogged tracks from the past week
* Spy: Snoop on what other people are listening to on our site.
* Zeitgeist: The best 50 artists, albums and songs of the year.
* Dashboard: A customizable view of your favorite tracks, artists, blogs and users.
www.hypem.com

Little white lies -

This company is a paper based and online 'zine' that uses blogs, film reviews, photography, interviews, t.v.spots, search engines for information on films and an online store that sells prints, t-shirts, magazines etc... It also is just a great site for just indulging in peoples self righteous opinions about film and industry. The interesting thing about Little white lies is its ability to transcend platforms. It informs, promotes positive creative culture and demonstrates a level of open source aesthetic as well as establishing it self through blogs and feeds, but it also sells a consumable product.

www.littlewhitelies.co.uk



Looking at different companies has already increased my awareness of the potential there is to move into after and or during the course. Its good to be politely pushed into thinking about industry as it still feels like its in a dreamed up future. ......///...//./././././............/////

Couple more Shots - end of film

http://www.flickr.com/photos/43654414@N04/?saved=1

Tuesday 20 October 2009

Scene analysis - Twin peaks - Red Room scene - David Lynch + Mark Frost - 92' - Analysis



Background

This Red room scene is from a dream that Cooper has in episode 2 of season 1 of Twin Peaks. Twin Peaks is a detective drama set in a small, humble town and includes expansive ideas and challenges our perception of reality, dream states, sub-conscious flow and meta physical concepts, transcendence, astrology, cosmology and time. The more the FBI Agent begins opening up to synchronicity and chance, becoming ever more humbled by the Tibetan crisis in the early 90's, he begins to receive clues and bits of information about a murder investigation he is currently in charge of. This dream sequence is from a space called the Black Lodge. This is a meta-physical realm that is inhabited with manifestations of information brought into being in the world of dreams, shamanism, death and faith, compassion...... This area is a holding area, similar to purgatory is to Heaven. There are 2 doors to this realm. Love opens the door to 'heaven.'(The White Lodge) Fear results in remaining in stasis, 'Hell.(The Black Lodge). Upon entry, after this sequence with the jazz 0 midget, he is faced with his worst fear. Love and forgive, spiritual transcendence is granted, fear this entity and it consumes inner being. This is obviously his visual representation of what this space may look like, devoid of time and part of the infinite. Other examples of this are prevalent in many faiths.
The girl is the murder victim. The midget returns later in the final Black Lodge scene but only to add more distortion to the scene. It is never explained why he is in the film, but he acts as a spiritual doorman. This is a great example of classic Lynch Camera work including slow pans, wide shots juxtaposed with close ups, which dislocates and refines abstract concepts, odd lighting that separates up the room and props that have a Salvador Dali element of surrealism too them... although this could just be the only thing my mind has to reference this visual aid......

Analysis...

2mins.30secs. This section starts with some relatively rapid mid-shots of Cooper the midget and the dead girl. They detail facial expressions in all the characters and don't give much of this surreal setting away. Vertically meandering Red curtains line the background, and the first long shot of the midget by the pole expose a 70's, Op Art style floor that juxtaposed with the curtains adds awkward angles and invites you into this strange world. Notice the long shot also complies to the rule of thirds compositionally. The mid shots portray an egar, excited midget and a calm composed and smiley dead girl (Laura Palmer), but Cooper is perplexed. Thats our entry into the scene as an audience i feel, being in a moderately confused state ourseles.

3mins.05secs. This long shot exposes more of the setting to us. Again comprising of thirds, the floor pattern, curtains, lamps, statue and seating all adopt the rule of 3's. Triangulation...... Spot lighting is used to highlight areas of red and draw the eyes in. Notice at 3m25scs the fluttery shadow moving from left to right.(Dali reference)

The next few shots are close up shots. Cooper is filmed from slightly below, which i believe demonstrates a visual representation of overstated ego. Cooper is visiting this strange world for the first time and gets the answer he needs. It demonstrates his psychological and cosmological prowess. However he is open and does not prove this point till later in the series, resulting in irony as it is ego which in the end destroys his inner being.

Lynch is so good with character interaction and the soundtrack. The reversed voice effect instantly adds a surreal context to the scene, but juxtaposed swing jazz with a blue note feel is just another example of Lynch using props and music to influence the Noir feel to this T.V. series.

5mins.05secs. The Jazz is introduced and the midget begins to dance. The strobe lighting adds a bit of emergency to and eerily slow scene. The sleaze of dreams and induced drug states referenced in Laura's death comes through in this odd dance, performed with dislocated bodily actions.
Untill 5m50secs it is just one long pan from right to left, then it zooms in to a mid shot, again comprised of thirds, where Cooper and the dead girl kiss.

6mins.11secs. It has zoomed to a close up where she whispers in his ear. The sequence plays out with this shot along side more of the midget dancing. All the way through the scene i cant help but notice and reference that the setting is similar to a slightly more detailed Rothko painting.

An amazing sequence and my favorite T.V. series.

The Final Episode and penultimate scene of season 2. The black lodge scene.



Adverts

The Wire. HBO. . Season 3 advert.



The Wire is a noir styled, hard boiled Detective Drama series set in Baltimore city present day. The series is hard hitting illustrating corruption in the city. It focuses on a different area of industry or public sector each season, illustrating just how bad gang and drug crime is, and how far this corruption travels up the chains of commands in question. It shows dilapidation, raises issues of drugs, sex, violence and questions morality and mans unwritten code of honor. ( Honor among thieves motif)
It is aimed at adults, especially 20's - 30's, however it is that well written it transcends almost all age boundaries except minors due to its content.

This trailer gives an indication of the stylization (noir) feel to the show, illustrating segments of dialogue spoken in a sleazy 50's tone, the panoramic shots of the city in its glory and slums (rich/developed industrial and residential juxtaposed with dilapidation, drugs, race. Despite the noir overtones, it also feels decadent. It illustrates power and status whilst recognizing humility developed and channeled through intricate characters.

Its the slow panoramic shots of the city, juxtaposed with images of sub-culture most people can only dream of that make this a particularly alluring advert.

Wall-e tv spot. Disney / Pixar



Wall-e demonstrates abstract concepts about the human race and evolution, whilst obviously being rooted in humor, love and plot. One of my favorite animated kids film that has depth, a great story and transcends all age barriers. Walt Disney has become the household name and global world icon through the content of its stories and ideas, each one unique and individual.

This short trailer demonstrates the humor in Wall-e, eye catching colour and effects, 3d modelling and animating, the concept of love and hope through these innocent characters and depicts people with a humility and understanding that only Disney has mastered over decades.

Friday 16 October 2009

Animation Fundementals

Squash and stretch - the first principle from the original twelve, is used to exaggerate the amount
of non-rigid body deformations usually with the purpose of achieving a more comedic effect. Threedimensional squash and stretch can be implemented with a variety of techniques: skin and muscle, springs, direct mesh manipulation and morphing. It can also be implemented in more experimental ways with weighting, especially for dynamics simulations, and unusual IK systems.
Anticipation helps to guide the audience’s eyes to where the action is about to occur.

Anticipation - including motion holds, is great for “announcing the surprise.“ In three-dimensional computer animation it can be fine-tuned using digital time-editing tools such as time sheets, timelines, and curves. More anticipation equals less suspense. Horror films, for example, switch back and forth from lots of anticipation to total surprise.

Staging - or mise-en-scene as it is also known, is about translating the mood and intention of a scene into specific character positions and actions. Staging the key character poses in the scenehelps to define the nature of the action. Three-dimensional animatics are a great tool for previsualizing and blocking out the staging before the primary, secondary and facial animation. There are many staging techniques to tell the story visually: hiding or revealing the center of interest, and a chain reaction of actions-reactions are a couple of them. Staging can also be aided with contemporary cinematic techniques such as slow motion, frozen time, motion loops, and hand-held camera moves.

Straight-ahead action and pose-to-pose - are two different animation techniques that yield fairly different results. In the early days of hand-drawn animation pose-to-pose action became the standard animation technique because it breaks down structured motion into a series of clearly defined key poses. In straight-ahead action the character moves spontaneously through the action one step at a time until the action is finished. Motion capture and dynamics simulations, even threedimensional rotoscoping, are clearly the straight-ahead techniques of three-dimensional computer animation. They can all be blended intelligently using channels.
Follow-through and overlapping action - are two techniques that help make the action richer and fuller with detail and subtlety. Follow-through action consists of the reactions of the character after an action, and it usually lets audiences know how he or she feels about what has just happened or is about to happen. In overlapping action multiple motions influence, blend, and overlap the position of the character. In three-dimensional computer animation a lot of the common follow-through motions of clothing and hair, for example, can be animated with dynamics simulations. The layers andchannels in three-dimensional computer animation software allow us to mix and blend different overlapping motions from different areas of the character.

Slow-in and slow-out
- consist of slowing down the beginning and the end of an action, while
speeding up the middle of it. A snappy effect is achieved when motion is accelerated and retarded in this way. In three-dimensional computer animation slow-ins and slow-outs can be fine-tuned with digital time-editing tools. When using motion capture techniques for cartoon-style animated characters it is essential to remind performers to do slow-ins and slow-outs. The inverse variation of this effect, a fast-in and fast-out, is often times seen in TV commercials and music videos where the beginning and end of the sequence are accelerated while the middle is slowed down giving it a surreal or dreamy feeling.

Arcs - to animate the movements of characters helps achieve a natural look because most living
creatures move in curved paths, never in perfectly straight lines. Non-arc motion comes across as sinister, restricted or robotic. In three-dimensional computer animation we can use software
constraints to force all or some of the motion within arcs. Even motion-captured performances can be fine-tuned with curve editors, as long as the motion is not flattened.

Secondary action - consists of the smaller motions that complement the dominant action. In threedimensional computer animation we can take advantage of layers and channels for building up different secondary motions, for example, a layer for hair, a layer for the character's hat, a layer for the cape, and so on.

Timing - is the precise moment and the amount of time that a character spends on an action. Timing adds emotion and intention to the character’s performance. Most three-dimensional computer animation tools allow us to fine tune the timing by shaving off or adding frames with non-linear timeediting. Timing can also be controlled and adjusted by placing each character on a separate track, and using sub-tracks for parts of the character such as head, torso, arms and legs.

Exaggeration - usually helps cartoon characters to deliver the essence of an action. A lot of
exaggeration can be achieved with squash and stretch. In three-dimensional computer animation we can use procedural techniques, motion ranges and scripts to exaggerate motion. The intensity of a moment can be increased with cinematography and editing, not just with performance.

Solid modeling and rigging - or solid drawing as it was called in the 1930s, emphasizes the
clear delineation of shape necessary to bring animated characters to life. Solid and precise modeling helps to convey the weight, depth and balance of the character, and it also simplifies potential production complications due to poorly modeled characters. Animation rigs are at their best when they are optimized for the specific personality and motion of the character. Pay attention to silhouettes when aligning characters to the camera.

Character personality -
or appeal as it was originally called, facilitates the emotional connection between character and audience. Characters must be well developed, have an interesting personality, and have a clear set of desires or needs that drive their behavior and actions. Complexity and consistency of motion are two elements of character appeal that can be easily developed with threedimensional computer animation. Writing down the ways in which the character moves, how he/she reacts to different situations, and how he/she relates to other characters can help define the main characteristics of the character’s personality. Fine-tune the personality with the key poses and the character turnarounds.

Sonar - Interesting visuals

quaola - sonar festival



Probably the best visuals accompanied by minimal grooves ive seen. Colour and shape representing melody and beat. Magic.

Pfadfinderei & Modeselektor-Concrete Jungle





Youth Movies
-Video Type2error

Creative Industries - 1

www.beatport.com

Beatport is the recognized leader in electronic dance music downloads for DJs and club music enthusiasts. Download high quality MP3s and WAV file formats. Weekly top ten DJ Charts. Buy from 600k+ tracks of House, Techno, Electro, Trance, Drum & Bass, Minimal, Dubstep and ten other dance music genres.
Beatport is partners with other creative product companies such as Ableton, Numark and Pioneer. As well as retail partners such as decks.co.uk and musicians friend. A well established brand now Beatport. Seemingly gives artists a delusion of grandure too.. There is a lot of backlash towards its philosophies however it is a great tool for finding new and progressive dance music.

www.spotify.com

Spotify is a new way to enjoy music. Simply download and install.

There are no restrictions in terms of what you can listen to or when. No hassle of waiting for files to download and fill up your hard drive. Spotify is instant, fun and simple.

Spotify allows you to share songs and playlists with friends, and even work together on collaborative playlists.

Spotify wants to connect millions of people with their favorite songs by creating a product that people love to use.They respect creativity and believe in fairly compensating artists for their work.

Photos - Few Studio abstractions

http://www.flickr.com/photos/43654414@N04/tags/shots1/

Wednesday 14 October 2009

Animation Research - Things I find interesting.

Psapp - Tricicle



Colours and warmth. . . . .

Jack James


TRAILER FOR 'THE SMOKER' V.2

Jack James | MySpace Videos


The Barbicans


The Barbicans

Jack James | MySpace Videos


Friend of mine who loves animation.

Monday 12 October 2009

???

1....///////. Not really sure how to use this facility. Its difficult to translate from paper to computer without loosing to much humanitiy, in a black and white sense anyway. Grey scale and colour pallets suggests alterior motifs. Trying to come to terms and deal with the fact that this little box in front of me now contains my life and my future. In a positive sense, Its the beginning of a realization that computers can bring metaphysical concepts into reality. It acts as a tool for transcendence. Much like the idea that for a chair to exist, the idea of a chair must be formed in a metaphysical realm within the mind, before it is then translated and constructed on a material plane. In an exciting sense, yet for some reason i hold this as a negative at the minute, i can feel the deconstruction of hippie ideals and morals. These things i held close are being distilled into ethics and ways to approach happenings in reality. Shedding angst and anger and negativity and replacing them with logic and rational. Using dream states and sub-conscious flow to retrieve natural, authentic ideas, then translating these within this little digital box is a beautifully expansive, yet scary thing.
An ethic of minimalism - do less things more fully.
- Discipline is power
- clean authentic ideas bring clarity and evoke purity.
This computer gives me power to create my own worlds.
Within the framework and context of this screen, I play god. I am God.
The infinite is, by its nature, an evolving force that is leaning through the chaos of trial and error.
This is, and therefore i am.
Everything is everything in metaphor and language. ONE.
The screen is looking more and more like my own eyes are looking back at me.?