Monday 22 February 2010

Second Life introduction

Second life is the platform being used to create our game art.
Building and creating with highly simplified polygons means it is easier to realize concepts and artistic vision using a program like Second Life than it ever would be in 3ds max or Maya.
Maya however will still be used as a tool if/as and when detailed elements that cannot be achieved using the Second Life engine.

Screen shots of my avatar and of the College of art island where our Sunken Temple will be constructed.


This style of internet gaming really does not appeal to me. After a few days i still fail to see any practical application. However for this exercise in simple game creation it feels like an ideal place to start.

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