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In second life, there is an opportunity to experiment with simple script and coding. Afew drag and drops of files into the correct content folder and limited output options mean the simpler the better.
Due to restrictions with content between users mean that assigning the sounds to existing objects in the temple was a no go. I therefore decided to create objects, assign them the correct sound and make them invisible. Turning the phantom setting on the objects and placing them within the terrain means they are undetectable to the gamer, yet still create the same illusion.
The drones and reverb really help set the tone of Sunken Temple, however the waterfall sample is still creating issues.
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