Tuesday, 11 January 2011

Time Management

Briefing Date
2nd November
Research into characters and game archetypes.
Moodboards
Draw some characters and begin forming ideas
Select colour for character
Do a character sheet (back story, meaning) giving the archetype context.
Concept art

Intrim Crit(s)
23rd November
Decide on character and back story.
Finalise concept
Create orthographics and import into maya
Begin Modelling, - 3 days
Uv Mapping - 7days
Rigging - 3 days
Rigging 2, - 3 days
Rigging 3 - 3 days
Prototype

Final Crit
14th December

Binding skin / cleaning up
Animating jump walk and idol cycles

Deadline
Friday 14th JANUARY 9-9.30AM.

This has not been kept to.
Due to exterior issues and unforeseen circumstances i have had to take time out and this has set me back.
I am only just beginning modelling and started on my maya work.
This has been a disaster for both confidence in my ability and workloads.
Either way a character will be made, and made t the best of my ability.

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