This is the method that worked for this model!
1) SETUP
Create Joints and Label: Hip / Knee / Ankle / Ball / Toe
Create Reverse Foot: HeelCntrl / ToeCntrl / BallCntrl / AnkleCntrl
Create Curve Box: Create Poloygon Cube > EP Curve Tool > Resize and name this controller
2) SETUP IK's
Create an IK set (select ikRPsolver) hip > ankle / ankle > ball / ball > toe
Set center pivot main foot control to be around HeelCntrl
3) FREEZE TRANSFORMATIONS
Modify > Freeze Transformations
4) PARENT IK'S TO REVERSE FOOT
In Outliner (shift +) to see children > select ik's in outliner and middle mouse drag to corrensponding foot control found on reverse foot.
5) PARENT HEEL CONTROL on REV. Foot to FOOT CNTRL
6) ADD ATTRIBUTES to Main Foot CNTRL
Modify > Add Attribute "Heel_Spin, Heel_Roll, Toe_Roll, Toe_Spin, Ball_spin". Z=roll, y=spin
7) SET ATTRIBUTES
Window > General Editors > Connection Editor
Select Main Foot Cntrl > Load Left > and scroll down to the bottom > select attribute
Select Joint > Load Right > Under Rotate the corresponding Y or Z
Close
8) EDIT ATTRIBUTES
Select Ball Roll / Select Toe Roll
Select Minimum
9) SET POLE VECTOR
Select Box
Shift select IK (Ankle)
Constrain > Pole Vector
Select main foot control, select the attribute, middle mouse drag on the screen to test.
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