Tuesday, 8 February 2011

Time Management

Briefing : 14th January 2011 – 9.30am
- Due to illness and external issues, i started the project on..1st Feb... The case study of 1000 words, i have been given an extension till the monday after reading week...28th Feb........................

1st Feb - MoodBoards/initial reaction to brief.
5th Feb - Brainstorm of environment/Base research/contextualize character and level.
7th Feb - Further research - sound within games - aesthetic styles of other games and how they are achieved/Conceptualize - narrative and themes
8th Feb - Colour pallets
10th Feb - 17th Ideas - dvelopment -/Concept art/reasoning//Further analysis and conceptualization/Basic Unity tutorials
POWERPOINT PRESENTATION

Intrim Crit : 18th Feburary 2011 – 9.30am

a Portfolio of Concept Art and Idea Development for Unity based Prototype & Project Planning – ie GANT Chart / production timetable – either as .pdf or powerpoint Graded Outcome D10 / D11

Reading week - 1000 Word - Case Study of Contemporary Video Game Development – Graded Outcome A10

25th Feb - 18th march - Unity work - Making the proposed level

Deadline : 18th March 2011 – 4pm

Game Prototype – Developed in Unity – outputted as webplayer and mac executable versions
Graded Outcome B10 / C7 / C8

1000 word or 5min Video – Critical Evaluation – Graded Outcome D9

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