Thursday, 10 March 2011

Level 3


Completed maya texturing....
Experimenting with Blinns and lamberts, importing files and using the attribute editor to create a relatively convincing 'Duke Nukem' era games environment.
In looking retrospectively at the textures in 'Level 2' post, the bricks looked awful and needed to be amended. This required taking a photograph (high quality) of a brick wall and some photoshop work to make the scale fit better. It is still by no means perfect, but alot closer to the look and style of brick i was after for the walls. I think i need to tone down the intensity of the red that comes across. This can be done by decreasing the incandescence and altering the ambient colour of the blinn.

I have also changed the skin on the rails to make them more reflective and stand out. They define the edge of the level and at the moment they just appear to do nothing, define nothing and have no earthly use being there.

There are many more textures to go in and refinement of those textures. Then i would like to think about particles and ambience in Unity.

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