Wednesday, 16 March 2011

Process for Baking animation files in Maya for Unity

-Get rid of textures in maya.
-.fbx files
-Define what key frames need exporting. (all of them)
-Ensure that: Smoothing group, smoothing mesh, animation, bake animation set up frames ad axis conversion are all toggled on before exporting.

Import the character texture separately into unity and apply it there.

No comments:

Post a Comment