Friday, 11 March 2011
Level 4 - Evaluative Post Crit - Fri 11th
This project has demanded a lot of different skills and has pulled on resources that i did not really think i had within me.
The main point of focus has been the re engagement with Maya. I started off really resenting the fact that i was going to have to create everything in Maya, having just spent weeks struggling with it. However, as soon as i got started, everything began to flow nicely. No there are no ideas above my station. This is a level made up of basic shapes and simple geometry. Still convinced that game art isn't really my thing, i wanted to be working with a clear and concise idea as to not waste time.
I have already started working on my self directed study for next term. Research and idea development - and having worked with Maya more, i will be in cooperating much more abstract 3d work into my final piece. This is due to the work put in on this module.
I was really frustrated that my textures did not translate across into unity.
A simple error that ca easily be remedied with toggling a switch in maya before exporting it. From the crit, it has been suggested that the shelves should be cubes not planes, as planes only have one surface for textures.
I really need to consider the size and scale of my character in relationship to the scale of the level.
Id also like to experiment with more abstract features. Such as photoshoped images of buildings that have been dilapidated to add dynamic, scale and a sense of other-worldliness, it was mentioned in crit that Kandinsky and Dali have been an influence. I would not say that they have directly influenced my work but these are artist i respect and have loved for many years so that's a compliment within itself.
I basically really need to implement a sense of scale and a more convincing (outer level) experience. A more immersible game environment is definitely required.
Much more to go on. Textured and uv-mapping next week and hopefully it will all come together... Who knows... ill try my best and see what happens....
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