Wednesday, 16 March 2011
UNITY
Finally imported all my assets into unity. Has taken a while to ensure that textures translate properly and the scaling of the level is now much more accurate.
Started off having imported the level from Maya that i had been working on at home, but initially forgot the embedded media toggle and had to re open and export again. the fbx file this time worked.
The next challenge was getting the scale right for the character, which i got round by scaling the model up to 1, and making sure the first person controller was a large enough size for everything to be in a harmonious scale frame.
The level now, in Unity, has all its assets imported, including sound. Just need to apply the 3d sound globally so it loops over and over in its sequence.
The only thing left to do is to import my baked character animations into unity and set up the idol and reaction animations to work with first person view. - (Setting up invisible trip wires for interactive aspect to the level)
This is the job for tomorrow, as help from Annabeth is definitely needed. These were the parts of the module that i missed due to financial difficulties, illness and (doctors orders) prescription downers (zimophane) that really ruined my motivation over christmas and made me feel like an astronaught for the 4 weeks i was on them.
Back to reality, and i have to get this done tomorrow. Early start, 12 hour day and all will be well. Looking forward to sending this work through as the module was tough, and it has been by far the most challenging and few months of my life.
Although simple, i am really happy with the progression i have made with Maya and this module has really changed my perspective on game art and games in general.
The reason for playing it safe was to get through the module. Due to all the issues i've had, i didn't want to risk doing something more detailed whilst i didn't know if i could handle the workload.
But with self directed study coming up, a clear head, the sunshine on its way and being off medication, i intend to push the limits of my ability and really utilise all the skills i have learned over the last 2 years and make something that im proud of.
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